Monday, 2 June 2008

test Renders.... Scene 6

Here are some test renders that I have done for scene 6, this is the ambient occlusion pass. I have also been rendering most of the film on my machine as it's crunching the renders incredibly fast. Far much quicker than college computers will ever be, so my computer has turned itself almost like a rendering farm. I did pop along to the meeting a while back about the college setting up a render farm to support animation. However it would be in beta testing this month and not in time for our deadline far too late to make it happen, which was rather a big disappointment.
But I do appreciate the handwork they have managed to set one up, which will be more useful for the future years.

Long time no Post

It has been a while since I made a post. So here's what I've been up to is that I've finished animating Scene 6 finally! and I did some animating for Scene 7 which is the mice scene where little owl fly's over swiftly into the night. These are nocturnal animals so they are going to be mostly as a silhouette...

Friday, 30 May 2008

Renders and Compositing

A few screen shots from Shake. I am compositing right now, not all done yet but I thought I'd show some progress!

Saturday, 24 May 2008

Its been awhile no?

With good reason too! I have been doing nothing BUT animating for scene 3, and have now just finished the huge scene 1!
This is the playblast...

Now I'm working on my last scene for the film, Scene 5! This is where my precious Pigeons beat Little Owl up, it should be quite challenging since it has 4 characters interacting AND he has to avoid getting hit by cars and then throw, all things I've never done before......should be fun :)

Tuesday, 29 April 2008

Render Tests Stills

A few render tests. Enjoy!


So after showing Mike, he too thought I as progressing. All of my friends after showing before and after thought I'd progressed, particularly Jessica. Which I am very pleased as it's Jess' film I need to be able to animate well enough to get a great film out.

Here are version 2 of the previous, with the suggested re-touches from Mike and Jess. I can see it's moving a lot more fluid, perhaps I can lay with timing now.

Here's the walk

The same walk with goggles (almost spelt google ha ha!!)

Here is the run

I'm re-working scene 6 again, but I'm having problems now making the cycle move forward, as he is at an angle it's difficult to get him moving just straight and at an's cos' I can't just stick in a consistent number to keep him straight. any help and tips?? I can show you on thursday when we next meet up as a group. Also possibly ask Dan if he might know a way to tackle it.

Monday, 28 April 2008

Piccadilly Animation and Render Test

Here is a test of the Piccadilly Scene I did. Any comments/suggestions?

Saturday, 26 April 2008

Owl Take Off and Landing Test

Here is a test I did today of Little Owl taking off and landing. I have not animated for a couple of years so it was intresting to see how it turned out. Thanks Aminata for great feedback.

I did change him standing up a tiny bit slower at the very end, but I did not render the new change out since it takes time.

Thursday, 17 April 2008

Piccadilly Scene Background

I've built, textured and put some basic lighting in to the Piccadilly scene. I like it...

Wednesday, 16 April 2008


Here's the landing with some camera work, and from the side...for the actual scene though, I'll make it a bit more drastic when flying and the landing a teeny weeny bit slower me thinks...

bad landing and good landing

The first test I wasn't very happy with, so I went back to my flight cycle in hopes that it would be easier to figure out from what I will be landing from... it worked!

Success.....but yet to be OK'd

Bad test

Sunday, 13 April 2008

Scedule Term 3

The updated shedule for the whole group for term 3, any questions or if you want to change anything email me. Questionmarks for things not finally decided yet.

Wednesday, 9 April 2008

scene 6 - minor camera change

I changed the camera angle slightly in this scene, so it's a lot more focused on the postcard.... attention drives to the target. Christina agrees this is a better angle. It also now feels a lot more intimate between the owls interaction and the postcard.

Bus + other

Some layout landscape scenes, a simple postbox and the bus! all textured and modelled by me, Jessica.

Scene 6

I've been tweaking this scene last night after the meeting and it's going really well I think. It's a lot more smoother and I've taken the jumps out, especially at the very beginning of part one where he walks to the postcard stand....

This is an additional part we all agreed on that he should look a the postcard and slightly rub his thumbs on the postcard to sort of indicate that he's home sick and misses his house... i quite like this.

and this is the last part of the scene where he walks away sad with the postcard in his hand....

Tuesday, 8 April 2008

Walking Along...

And here is is walking along at the pace I think suits...

Happy Walk 2

And here it is from another angle :)

Happy Walk

Here's a little walk cycle I'm playing with for little owl, this is a happy step, like maybe when he's sightseeing or in a good mood. I haven't put any weight on his feet yet but I'll give it a shot tomorrow. :)

I don't think it's that bad for 20mins work haha

Sunday, 6 April 2008


Textures by me, models by Christina and Ben Woodhead (Altered by me)

Thursday, 27 March 2008

More Textures from Jessica

Here are more textures I've been working with. Don't know where the hair on the pigeon with the berret went, it was not in the file I recieved. We do not have time to change it now anyway, he has to stay bald! Models by Christina.
This is scene 3, the sunbathing scene. (Modeled by me)
Assets for the house (Modeled by me)
Assets for London (Modeled by me)
Buildings, including the KFC restaurant (Modeled by me)
Robot textures on models from Eva.

Friday, 14 March 2008


I have been texturing the last two days, this are all the items I've UV-mapped and then textured:
(no bumpmaps are done yet, I am going to see wheter they are needed)

Friday, 7 March 2008

Textures: Tree House So Far + House

Some texturing I've done, the treehouse is not done yet:

Monday, 3 March 2008

Mother Owl Texture

I made it through dissertation land alive! Yes! Just got to bind and hand it in tomorrow, then my focus can move back to the film! I have finished off mother owl's textures. Do you like or not?

Tuesday, 26 February 2008

Robot 3 Textured!! - Final!!

Yes!! I've finally finished texturing... I'm about 3 days late animating, but it's all good. I'll catch up and will have produced tests by Friday 7th March....

I've also spent a little time modelling a prop for Asa's film "Day that I Died" It's a hospital Trapeze used to help get the disabled out of bed. so I'll bet Asa will be happy to complete a bit more of her hospital set.

Soo HAPPY I can finally start animating... *tear in my eye.

Monday, 25 February 2008

Robot 1 Textured

I have now finished texturing robot 1, and I have done two different texture styles for them.

Thursday, 21 February 2008

The cuter version

Jess thought that my bat was a bit too evil looking hahaha, well we hadn't really determined what his personality was like so I just did what a bat would look like cartoony. Anyway, she stretched out his mouth a bit and made his face chubbier along with making the eyes a bit more subtle, I like it :)

Bat Man!

He's not amazing, but he only has to be in the film for a few seconds so I made him 2000 polys AND in one day (hold the applaus please :) - haha I'm kidding) the only thing I can't do as always is the dang eyeballs! so I've handed him over to Jess to see if she can do it, otherwise I'll just re-arrange the face.

Wednesday, 20 February 2008

Meeting the 20th February 3pm

Attending: Jessica and Christina.

Progress and tasks to do until formative 6th March:

Christina working on the bat, finishing modeling him tonight (20th), after that UV mapping pigeons and then blendshapes. Starting animating scene 3 on Monday the 25th. (create playblast of what animation has been done till the 5th March)

Jessica laying out scene 3, 2 and 6. Starting to animate scene 2 on Monday the 25th. Finish weighting mother owl. (create playblast of what animation has been done till the 5th March)

Eva to create textures for 2 robots. Start animating scene 6 on Monday the 25th. (create playblast of what animation has been done till the 5th March)

Jessica has made a new schedule. Ben is to put car models up on the public server in college for the 26th Feb. Dave to finish fixing little owl at the latest 24th Feb. Sam might help with rigging pigeons. Asa might help with animation.

Monday, 18 February 2008

Retro TV!!

Yess last texture!!! The Retro TV, one of my favourites .....
I said I may do 2 Robots since I spent a long time on them, though I think I might actually now start on animating!! it's about time to otherwise we're going to run out of time for rendering!


Friday, 15 February 2008

Pigeon 3 done but not OK-ed just yet.

OK, so this is pigeon no.3 done and dusted, I couldn't make his hair curly like I wanted but I figured we could just put a nice curly texture on him instead and bump map it to save on polys and time.

I know it's been awhile but I've been working more on my dissertation since the due date is drawing ever closer (ahhh!), plus I've been sorting out moving house for the 1st March (wish me luck).

For doing this in 1 day I thought it was pretty good catching up. He hasn't got the thumbs up from Jess yet though.

Oh and he's 4000 polys without the eyes, just couldn't upload that image.

Wednesday, 13 February 2008

More UV and Texturing

I've done two more props and it has been quite the experience. I notice strange things sometimes when you forget to delete the alpha channel in PhotoShop and try and apply the texture in Maya. It will think that it is trying to do an alpha and when it comes to the Maya port view it looks transparent, however upon rendering it looks fine. So I took out the unnecessary alpha out. I'm also sticking with jpeg format now to be on the safe side, as we're not doing an HD movie!

I'm really proud of my record player, it looks funky!!


UV Mapping & Texturing

UV Mapping is a really long and tedious, probably one of the most boring jobs in world of 3D!! Texturing isn't so bad, because I do enjoy PhotoShop very much. I've had some difficulty understanding UV Mapping, so it's taken me some time. Also I'm only texturing things that are needed and essential, as most of the props won't be seen up close in the camera shots. Solid colours are pretty much applied with a lambert or blinn and adjusting some attributes for them. It works pretty well, and also I found that if the solid colours are not essential to texture I will have run out of space on the UV editor to fit everything in. So use the space wisely.

So here is my first prop I have UV Mapped and textured
and thanks to Rey also with a bit of help and advice. Also I found that it's rather difficult to make chrome in Maya as texture..... But thanks tot he internet these days a tutorial goes a long way, and there are lots of ways and combinations to create chrome, I just went the easy way and used a phong material and adjusted some settings.