Monday, 2 June 2008

test Renders.... Scene 6

Here are some test renders that I have done for scene 6, this is the ambient occlusion pass. I have also been rendering most of the film on my machine as it's crunching the renders incredibly fast. Far much quicker than college computers will ever be, so my computer has turned itself almost like a rendering farm. I did pop along to the meeting a while back about the college setting up a render farm to support animation. However it would be in beta testing this month and not in time for our deadline far too late to make it happen, which was rather a big disappointment.
But I do appreciate the handwork they have managed to set one up, which will be more useful for the future years.

Long time no Post

It has been a while since I made a post. So here's what I've been up to is that I've finished animating Scene 6 finally! and I did some animating for Scene 7 which is the mice scene where little owl fly's over swiftly into the night. These are nocturnal animals so they are going to be mostly as a silhouette...

Friday, 30 May 2008

Renders and Compositing

A few screen shots from Shake. I am compositing right now, not all done yet but I thought I'd show some progress!

Saturday, 24 May 2008

Its been awhile no?

With good reason too! I have been doing nothing BUT animating for scene 3, and have now just finished the huge scene 1!
This is the playblast...

Now I'm working on my last scene for the film, Scene 5! This is where my precious Pigeons beat Little Owl up, it should be quite challenging since it has 4 characters interacting AND he has to avoid getting hit by cars and then throw, all things I've never done before......should be fun :)

Tuesday, 29 April 2008

Render Tests Stills

A few render tests. Enjoy!


So after showing Mike, he too thought I as progressing. All of my friends after showing before and after thought I'd progressed, particularly Jessica. Which I am very pleased as it's Jess' film I need to be able to animate well enough to get a great film out.

Here are version 2 of the previous, with the suggested re-touches from Mike and Jess. I can see it's moving a lot more fluid, perhaps I can lay with timing now.

Here's the walk

The same walk with goggles (almost spelt google ha ha!!)

Here is the run

I'm re-working scene 6 again, but I'm having problems now making the cycle move forward, as he is at an angle it's difficult to get him moving just straight and at an's cos' I can't just stick in a consistent number to keep him straight. any help and tips?? I can show you on thursday when we next meet up as a group. Also possibly ask Dan if he might know a way to tackle it.

Monday, 28 April 2008

Piccadilly Animation and Render Test

Here is a test of the Piccadilly Scene I did. Any comments/suggestions?